Backerkit, Layout, and More
6 months ago
– Mon, May 08, 2017 at 12:03:27 AM
All of the stretch goals are in, edited, and heading to layout! This is exciting news!
My stuff.... you know, this would be easier if you all hadn't done such a wonderful job of giving me a stretch goal to add upgrades and devices and glitches (oh, my!) That's what I've been stuck on, so if you want to throw ideas around in the comments, I will gladly take your suggestions and flesh some of them out for the game. I kind of tapped out creatively on those and would not mind some inspiration.
If you're wondering what I mean, here's a preview of the catapult, perhaps one of the earliest Device concepts I had for Threadbare (the layout isn't how it will look.... see below for that!)
A playtest at International Tabletop Day also revealed a weakness between the softie move Bossy and one of the rewritten basic moves, so I'm making a late change there, too.
We're now looking at an end-of-May date for sending files to the printer. I know that's a little later than anticipated. Since I was late getting Backerkit set up, I wanted to give you all plenty of time to fill out those surveys before locking it down on May 30th.
Which brings me to...
Backerkit is Live!
If you haven't already done so, please hop on over to Backerkit and fill in your survey! You should have an email invitation or, if you have backed more than one project that's using Backerkit, head over to the "master backer account" and scroll down till you find Threadbare.
If you haven't already, please fill in your Kickstarter surveys! It redundantly asks for your address, which you'll also need to put into Backerkit-- sorry about that, but there was no way to tell Kickstarter I don't need addresses. The only information I really need on the Kickstarter survey is the name you want listed in the credits. Last day for that is next Friday, May 12.
I wanted to share with you the utterly beautiful job Bill is doing with our layout!
Isn't it lovely?
Convention season has begun! I am running Threadbare at Gamex in Los Angeles, California on Saturday, May 27. I'll be running the Boogie Shoes adventure that was a stretch goal. If you are in LA that weekend, it's a great convention, and you should totally come play.
As I mentioned before, there will be a couple of sessions of Threadbare at GenCon 50 this year. I don't know when they are-- the GenCon event registration goes live on May 28th, and I think they're still working on the online catalog. But there will be games!
Are you running Threadbare at an upcoming convention? Let me know, or post it in the comments for your fellow backers!
April Update! Surveys!
8 months ago
– Thu, Apr 06, 2017 at 03:55:00 PM
Kickstarter Surveys are Here!
The Kickstarter survey is now LIVE!
In it, I ask you to provide your name as you want it to appear in the credits for this project.
Please answer the survey by April 30th so we can get your name into the credits section of the book. If you miss the print deadline, you can still answer the survey late, but you'll miss getting into the print book and will only be in the PDF.
Backerkit Surveys are Coming!
I'm sending the Backerkit surveys out in the next few days!
I'll be setting a lock-down date of May 15th for the Backerkit surveys, so you have about 5 weeks to decide on any add-ons or tell your friends they can pre-order the game!
Backerkit is optional, but it greatly helps me manage the orders. However, if you are dead set against using it, please message me privately and I will manually process your pledge.
You do not need to create a BackerKit account to fill out your survey, just click on the survey link when it comes to your email inbox, fill it out, and you’re all good to go! You can answer questions about your rewards preferences, provide shipping information, and pledge for more “add-ons” if you'd like. If you decide later that you want to edit your survey response, you can go back to your survey and change it any time before we lock down the surveys for processing.
If you need to review your information or pledge status, you will be able to recover your survey here.
If you use your Facebook login for your Kickstarter account, the BackerKit survey will be sent to the email you used for your Facebook account. If you have another email address that you would prefer to use, you can contact support at https://threadbare-rpg.backerkit.com/faq and we'll get you sorted out!
Current Schedule: On Track for May
Our current schedule has us editing and revising this month, while layout progresses. We have a drop-dead date of May 15th as well (it's going to be a busy day around here!) to ship by end of May (as mentioned in the January update).
8 months ago
– Tue, Mar 21, 2017 at 07:32:09 PM
Sorry this update is late going out, folks!
Scheduling Pow Wow
Vivian (the editor) and I had a scheduling pow-wow earlier this month and figured out what we can do to hit that May shipping deadline. It'll be close, but I am hopeful that we will make it. I'm sending all the unedited text to the layout editor for preliminary layout this week. As I mentioned last month, I've been the main holdup, but I have been plugging away, and we're now at the "wrap up some details" stage of the main text. Most of the artwork is in, and all the stretch goals contributions are in.
Eric P. ran Threadbare at Breakout in Toronto 2 weeks ago and it went great! I heard some great stories from the players, and it sounds like a blast.
GenCon 50: Contessa Wants GMs
The Contessa GM block is looking for GMs (women, PoC, non-binary, and/or queer) and volunteers (everybody) for Gen Con 50! The "bite sized" time slot needs GMs on Thursday-- each time slot is 2 hours long, and the Threadbare starter adventure Furry Road easily fits into that time. You know I'd love to have more sessions of Threadbare at GenCon, and Contessa's a good organization that really helps diversify gaming!
Volunteer for 10 hours and earn a free badge! Deadline is March 26th to sign up as a GM.
9 months ago
– Tue, Feb 07, 2017 at 09:31:36 AM
This will be quick, since I updated you in mid-January! As you may remember from that update, Juan is back and worked very quickly to submit artwork for all the playable character types. We've got everyone from puppets to socks to transformers to bunches of little guys, illustrated and ready to drop into the book!
Meanwhile, my writing continues apace. I'd probably say at this point I'm the main holdup in production, so I'm going to spend the next couple of weeks cracking down and getting my part done so we can get this thing ready and out!
Naomi and the Dragon - 2 days left!
My Make:100 comic book, Naomi and the Dragon has 2 days left in its campaign! It's a cute little family-friendly comic book about a woman who goes dragon hunting in the modern world. If you're a parent, check it out-- we're guaranteeing delivery by Christmas 2017! You can pledge here for Naomi and the Dragon.
12 months ago
– Mon, Dec 05, 2016 at 10:44:31 PM
I'm so excited about this update, even though it's a very light update with not a whole lot to talk about. But since the past 3 weeks have been really, really quiet around my house, I'm just so happy to login and say hello to you all and wish you all a happy holiday season! The surgery was very successful, with no complications! Hooray!
Our artists have been hard at work on Threadbare, and I have a lovely preview from Evan Rowland of the "caverns," a subterranean location inspired by SubTropolis outside of Kansas City.
We also now have "border art" for the page borders, which I think will be a really nice addition to the book.
I've been writing a bit here and there (when not napping), and I'm unduly proud of this particular upgrade because of its simplicity:
How many Things you can carry doesn't really have hard rules in Threadbare, but by default, you can only either have or not have Stuff. With this upgrade, you have secured a pocket where you can keep an extra complement of Stuff, which is handy if you do a lot of repairs! Add an extra checkbox to I Have Stuff. If this Part is damaged, the second checkbox (and its Stuff) is lost.
Editing and Further Progress
We're heading into the final couple of months where we do a ton of editing work on everything, I finish writing up the new move options, and things start to really come together. Nothing is overly delayed at this point (fingers crossed), and I think we're going to hit our Spring deadlines, or pretty darn close to them.