about 1 year ago
– Fri, Nov 04, 2016 at 12:14:43 AM
Great Convention Games
I ran a great game at Big Bad Con in October, and I heard things went well at IntrigueCon as well! Graeme also had some terrific player feedback about the game at Intriguecon, and the kinds of characters people want to play.
This month's incoming submissions are on their way to the editor, which means all the texts of the stretch goals are in editing!
Grab Bag - the nano-game by Josh Jordan
Electric Avenue - by Toby Strauss
My Boogie Shoes - by Alex Roberts
The Senate of Toys - by Elsa S.J. Henry
This is really exciting, because it means that all of our stretch goals will ship in the same book with Threadbare! When you sit down to play, you'll have it all in one book!
We also have incoming artwork! Here's a sneak peek at a sketch from Emily Riggs!
Crummy Personal Stuff
So, you know how a lot of Kickstarter projects eventually go completely dark and then posts an update like "I ran into some health issues and the project was delayed...." And sometimes health issues are unknowable and unavoidable because we're made of gooey biology instead of thread and stuffing. And sometimes, health issues are known and you can kind of plan around them.
Well, I have an upcoming health issue this month which will have me out of pocket for about 2 weeks. It's delaying my part of Threadbare while I recover, but in the meantime, the graphic artists are plugging away on sketches and art.
I do not anticipate this delaying delivery of the book, but if it looks like that might happen, I will let you know in December how recovery is going and whether any launch or ship dates have been affected.
about 1 year ago
– Tue, Oct 04, 2016 at 07:46:18 PM
Hello again! Here's the October update!
More artists are hired!
I had a 10-day vacation in September, during which I wrote a bunch and hired Juan Ochoa and Evan Rowland to do some of the interior artwork. They're both very talented artists who have contributed to many of the RPG books you already know and love. Emily Griggs is still doing the art to accompany the tutorials, as well. This was a big, looming thing that I'd let slip, and I'm glad to finally have it settled and in progress.
Tutorial Drafts are In!
The Mekka and Doll's Head Dice Bag tutorials are now both in editing! Here are a couple of pics of the prototypes!
Vivian, our editor, is already hard at work on the "World of Threadbare" setting chapter and the tutorials. Off to See the Clockmaker has had its first pass around, so it's now back on my desk for final cleanup!
I've heard from some of the other contributors who are cruising along, and what they're doing is so clever and inspiring! I'm very excited to be able to showcase their work in this project!
Social Media Communities
OK, there were a few people interested in Facebook as an additional platform for gathering to talk about Threadbare, so I've made a group over there for you to use! That's in addition to the Google+ group.
Just to be clear: I don't expect people to join any social network groups to stay up to date on Threadbare. Until the project is shipped, this Kickstarter page will be the most current/accurate way to stay in the loop on what's going on, from my point of view. However, these groups can be a great way to chat with other backers and players, and to coordinate games.
Just a reminder: Graeme Comyn will be running Threadbare at IntrigueCon in Edmonton, Alberta on October 14-16!
I will be running Threadbare at Big Bad Con in Walnut Creek, California on October 14-16! The Threadbare session is Friday (the 14th) in the afternoon. And while I know it's booked up, I hope to say hi to folks throughout the weekend.
about 1 year ago
– Tue, Sep 06, 2016 at 11:50:09 PM
If you backed the project, I am still creating your Backerkit surveys for you. Not to worry-- they'll be ready in plenty of time.
The Locations are just about done for now (unless I get inspired) and I'm on to fleshing out NPCs!
Bry Hitchcock's Off to See the Clockmaker is done and in editing!
The stretch goal contributors had busy summers, so nobody had deadlines for the beginning of September (except me, of course!) Which is great-- it gives Vivian (our editor) time to dig through and edit the submissions from last month.
A Bit of Fiction
There are little snippets of fiction ("fluff") in the game book. They're part example, part evocation for you to imagine the world of Threadbare more vividly.
With that in mind, I wanted to share a little bit from The Deep Blue location text:
Cherry gazed out over the blue-green expanse. The water seemed to go on forever, though of course that was ridiculous. They all knew the Sponge-Witch lived in the center of the lagoon. It was merely a matter of... getting there.
Gingerly, they dipped their toe into the water, backing out quickly and shaking it dry. "It's cold. And slimy."
"Nothing for it!" cried Eere cheerfully. "Vroom vroom" he called out. His engine had long since deteriorated, but old habits die hard. His headlights flicked once and he charged forward into the murky waters. "Not like anything down here can really hurt us!"
Mary rolled her eyes, then put them back into her head. She turned to Cherry. "Wait for it."
A silent spark shuddered through the waters of the Deep Blue, and Eere shrieked. "My lights! It broke my beautiful lights!"
Jay limped into the water last, carrying what was left of Billo-- his long, beautiful neck, a few scorched scraps of denim, and three feet of carefully-salvaged thread. "I just hope the Witch can bring him back," she muttered as the cold water seeped all the way to her cotton-reinforced cuff.
Please post in the comments here if you'd participate more in something on Facebook-- I'm in both places, and am happy to set something up.
I am also looking for a couple of volunteer moderators to handle stuff in either community. When I get really busy on a project, managing its online community takes resources which I need to reserve for backer communications here on Kickstarter.
Graeme Comyn will be running Threadbare at IntrigueCon in Edmonton, Alberta on October 14-16!
I will be running Threadbare at Big Bad Con in Walnut Creek, California on October 14-16! The Threadbare session is Friday (the 14th) in the afternoon.
WE DID IT!!!
over 1 year ago
– Wed, Jun 08, 2016 at 09:33:26 PM
$11,919 and 549!
That first number is what we raised to bring Threadbare to life-- almost double what I'd dreamed of when we started!
And that second number? That second number is the number of people I count as my friends and investors, now. Thank you, every single one of you, for believing in this game, and for putting your trust in me to bring our toys to life!
A lot of stuff will be happening "behind the scenes" in the next few weeks, but I'll be sure to keep you apprised as we move forward. I'll be coordinating with 7 stretch goal contributors you funded to hammer out schedules and commitments, and get things rolling!
Also, I totally forgot to post a couple of bloggy shout-outs this morning!
The first is from She's A Super Geek, with a playthrough recording of the toys flying through the sentient Toynado!
The second is a new podcast, "It's Like D&D," with a lengthy roundup of a bunch of new RPGs, including Threadbare (starts around 10:30).
$400 to the Senate of Toys! Next stretch goal: Open license!
over 1 year ago
– Wed, Jun 08, 2016 at 05:59:01 PM
Wow! With less than 12 hours to go, we are closing in on the $11,500 stretch goal for a Senate of Toys!
I guess that means I should announce the next stretch goal!
$13,000: Open. Gaming. License.
At "Lucky $13K," Threadbare will be released with an open gaming license, including some of the artwork, settings, adventures, and all the custom moves and forms from the Expanded Content we hit at $10K. It won't include the crafting tutorials, though you'd be able to make your own.
Some things you'd be able to do with the Threadbare license:
Port it to your favorite system. OSR Threadbare? Sure. Threadbare: FATE? Why not! Savage Worlds? OK!
Create custom rules hacks, like the "optional combat module" I've been asked for. It's not the game I want to make, but if you do: go for it.
Publish and sell your own Threadbare adventures, moves, settings, character forms, rulesets, frameworks, etc.
There will be some kind of logo and branding to use with the open license ("OpenThread" "ThreadFree"? I'll think of something) but I'm really excited to see what the community can do with it.
More Stretch Goals?
Hey, if we blow past $13K, I'll keep adding stretch goals, but I won't get a chance to announce all the details as they come up. So here's the teaser for you:
Sock and softie tutorials ($14,000).
A "New in Box" horror framework for toys that awoke trapped in the original packaging! ($15,000).